One of my mapping challenges is terrain.

Making terrain look good in an oldschool editor like Radiant takes either
a lot of hard work, or a program like a terrain generator.

I have come up with another method:

land forms

When arranged randomly together, these forms make convincing terrain.
You could put them together in an editor with cut and paste work.

I take things a step further - I created a map engine to do all the work.

This will be showcased in two of my main projects: Quake-Hack and Anode X

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